Year: 2004 Writer: Nik Havert Artist: Paul Schultz Letterer: Craig DeBoard Publisher: Pickle Press Website: http://www.picklepress.net Genre: Fantasy Description of book: The Three Keys are the greatest thieves and assassins in the Known World. They can get into and out of any place, not matter how remote or fortified. If that's the case, however, why aren't they rich? Price: $2.75
Review: First, there's something worth addressing straight away. This is not a comic that is likely to appeal to adults jaded on all manner of dark fantasy riddled with sub-plots, intrigue, and betrayal. If the first issue of The Three Keys does what I think it's doing (setting the tone for following issues), this shares a closer kinship with fantasy stories from old Dungeons & Dragons campaigns, from a group of heroes going back and forth over who truly saved the day to the very cut and dry "these are the good guys and these are the bad guys" style of writing.None of this is bad by any stretch of the imagination, but it's fair to say that a comic like this is probably going to have a limited audience - probably fair to estimate it at somewhere around 8 to 15 year old boys who are of the D&D inclination. For that audience, this could shape up to be an incredible series.Though the characters aren't particularly deep as they're presented here, they ARE good characters within that framework. Visually, the comic is also very solid and carries itself well.This is a good comic that could probably stand to be more specifically targeted towards the audience most likely to enjoy it. Though it's not likely to appeal to everyone, that's not a critical flaw.
Overall: 3 stars.
Alex Haas